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Taka (low poly)

Taka (low poly)

3D Modelling 3D Modelling \ Figure | 02/20/05 @913 | linh | Comments critiques (6) | Views views (1114)


Taka (low poly)
Do not copy, modify, distribute or sell the whole or parts of the image above without permission of the creator. More.
 

Description

Hello
This is my low poly modelling, character design and texturing exercise.
Taka is 1/5 character of my Ninjas vs. Demon/ zombie theme.

I have also completed DX and Felicity, please take a look and vote.


I hope to be able to complete my next model in a shorter time.

Modelled in Maya, textured in PS.
Modelling 10 hrs
Unwrapping 8 hrs
Texturing 17hrs

Taka
1620 Tri faces
512 x 512, 512 x 512 textures

Sword a = 116 tri faces
Sword b = 104 tri faces
256 x 256 Textures

Thanks for looking.
 
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Total: 6 votes, 46 points

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Wireframes _ Textures

Comments (6)

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Member comments
Avatar soulja

 02/21/05 @515

wow! this is a real stylish model! great texturing & modeling!
why is it lowpoly, is it for a game or something?
 
Avatar linh

 02/21/05 @554

Yeah, I am looking to be a game modeller/ texture artist. So I am designing a several low poly characters for my portfolio. Thanks for your comment soulja.
 
Avatar holy

 02/21/05 @799

You are really great linh! Congratulations maya-man.
The texture and the modeling are really beautyfull.
 
Avatar kittyKat

 02/24/05 @197

I love the line drawing of this make him move make him move
ya thats it post a link to an animated version :p
 
Avatar johanflood

 02/24/05 @604

I like this model ! keep up the good work ! I keep my fingers crossed for you to get the position you want in the gaming industry ! 7/8 from me

I think I would have separated the eye globe(?) in the texture and give it more space. That is for two reasons. First you get more detail in an area were people like to focus their attention and secondly you give room for the animator to move the focus of the eyes. The ear does not need to be separated in my opinion. Since it is lowres character I would like to see the wireframe aswell ;)

This look as a main character to me and maybe you should even model a lowres teeth area so he can open his mouth in a angry showing the teeth face.

very nice texturing so far !


You want the face in a totally relaxed pose in the bindpose and the eyebrows look a little tensed ;)
 
Avatar Jimmyboyo

 07/12/05 @763

Great economic ( poly) and aesthetic work,
im personally fanatic about samurais and such. YouŽre heading for the game
industry areŽnt ya ?
 
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Profile


GFXuser name:
   linh
Full Name:
  Linh Nguyen
Gender:
  Male
Country:
  United Kingdom
Member since:
  01/19/2005

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